Atari 5200 SuperSystem
Log in to track this item
Spotlights
No spotlights yet. Log in to add content.
About
The Atari 5200 SuperSystem should have been a triumph. Built on the proven Atari 800 computer architecture with superior graphics and sound capabilities, the 5200 was technically impressive and played excellent versions of Atari’s arcade hits. Instead, it became a cautionary tale about how terrible controllers, lack of backward compatibility, and catastrophic market timing can destroy a capable console. Released in November 1982 — just months before the video game crash — the 5200 sold approximately 1 million units before Atari pulled the plug in 1984. Atari developed the 5200 as a successor to the massively popular Atari 2600. Rather than designing new hardware from scratch, they adapted the architecture of their Atari 400/800 home computers — the same MOS 6502C CPU, the same ANTIC display chip, the same POKEY sound chip. This made the 5200 significantly more powerful than the 2600 but also essentially a computer without a keyboard. The console launched in November 1982 at $269 in a massive, elongated case designed to hold controllers in built-in storage bays. Atari marketed it as the premium gaming experience, positioned above the aging 2600. Two critical decisions doomed the 5200. First, despite sharing the 800’s architecture, Atari chose not to include backward compatibility with 2600 cartridges — an inexplicable decision given that millions of 2600 owners had extensive game libraries. A 2600 adapter was released later but too late. Second, the 5200 launched just as the video game market was beginning to collapse. By 1983, retailers were drowning in unsold inventory, and the 5200 — as a premium product — was particularly vulnerable. The 5200’s MOS 6502C at 1.79 MHz was paired with the ANTIC chip (handling display list processing) and the GTIA chip (providing color and player/missile graphics). Together, they could display 256 colors with hardware scrolling, player/missile (sprite) graphics, and multiple display modes — capabilities that dwarfed the 2600’s TIA ch
Specifications
- Cpu
- MOS 6502C
- Gpu
- ANTIC + GTIA
- Ram
- 16 KB
- Audio
- POKEY (4 channels)
- Games
- 69
- Colors
- 256 (16 on screen)
- Rating
- 5.8/10
- Av Output
- RF
- Cpu Speed
- 1.79 MHz
- Units Sold
- ~1 million
- Generation
- 3rd Generation
- Resolution
- 320x192
- Console Type
- Console
- Launch Price
- 69 USD
- Media Format
- Cartridge
- Release Date
- 1982-Nov-01
- Media Capacity
- 32 KB
- Controller Ports
- 4