TTTechTimeline

No spotlights yet

Log in to add content.

Microsoft · Console

Microsoft Xbox One

The Xbox One is a cautionary tale about reading the room. Microsoft envisioned an all-in-one entertainment hub — TV integration, voice commands via Kinect, always-online connectivity, and digital-first game ownership. Consumers wanted a game console. The disastrous 2013 reveal and subsequent policy reversals cost Microsoft the generation, but the Xbox One’s story is also one of remarkable recovery: Game Pass, backward compatibility, and the Xbox One X demonstrated that Microsoft could learn from its mistakes, even if it couldn’t undo them. Microsoft’s Xbox One was revealed on May 21, 2013 at a dedicated event focused heavily on television integration, sports partnerships, and the Kinect sensor. The gaming community’s response was hostile. Worse, Microsoft confirmed that the Xbox One would require a 24-hour online check-in, that used games would be restricted, and that the Kinect would be mandatory and always-on. Privacy concerns and anti-consumer sentiment exploded across social media. At E3 2013, Sony exploited every misstep. The PS4 was $100 cheaper, had no online requirements, and supported used games without restriction. Microsoft reversed nearly every controversial policy within weeks — but the damage was done. The narrative was set: Xbox One was the console made by a company that didn’t understand gamers. The Xbox One launched on November 22, 2013 at $499 (including the mandatory Kinect). It sold well initially but was consistently outsold by the PS4 in nearly every market. In June 2014, Microsoft released a Kinect-free SKU at $399, matching the PS4’s price. Under new Xbox leadership from Phil Spencer (appointed head of Xbox in March 2014), the platform shifted decisively toward games and services. The Xbox One used the same AMD Jaguar x86-64 architecture as the PS4, but with key differences. The CPU ran slightly faster at 1.75 GHz (vs. 1.6 GHz), but the GPU had only 12 compute units (1.31 TFLOPS) versus the PS4’s 18 CUs (1.84 TFLOPS). Memory was 8 GB DDR3 sup

Log in to track this item

0 own one
0 want one
CpuAMD Jaguar x86-64 (8-core)
GpuAMD Radeon (12 CUs, 1.31 TFLOPS)
Ram8 GB DDR3 + 32 MB ESRAM
AudioCustom audio block, 7.1 surround
Games2,000+
Colors16.7 million
Rating7.7/10
Av OutputHDMI 1.4 (2.0b on One S/X)
Cpu Speed1.75 GHz
Units Sold~51 million
Generation8th Generation
Resolution1080p (4K via One X)
Console TypeConsole
Launch Price99 USD
Media FormatBlu-ray, Digital
Release Date2013-Nov-22
Media Capacity50 GB (Blu-ray)
Controller PortsWireless (up to 8)

Reviews

Be the first to review

Share your experience with this item.