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Nintendo · Console

Nintendo Super Nintendo Entertainment System (SNES)

The Super Nintendo Entertainment System stands as arguably the greatest console of the 16-bit era — and a strong contender for the greatest of any era. Released as the Super Famicom in Japan on November 21, 1990 and as the SNES in North America on August 23, 1991, it sold 49.10 million units worldwide across a remarkably long lifespan that stretched into 2003. Its library of 1,757 games includes so many genre-defining titles that listing them feels like reciting a hall of fame. By the late 1980s, Nintendo’s dominance with the NES was being challenged. Sega had launched the Mega Drive (Genesis) in 1988 in Japan, and its aggressive marketing — particularly the “Genesis does what Nintendon’t” campaign in North America — was winning over older gamers. Nintendo needed a successor, and development of the Super Famicom began under the leadership of Masayuki Uemura, the same engineer who designed the original Famicom. The Japanese launch on November 21, 1990 was a cultural event. Nintendo shipped 300,000 units, and they sold out within hours. Demand was so intense that the Japanese government reportedly asked Nintendo to schedule future console launches on weekends to prevent students from skipping school. The console arrived in North America nine months later at $199 USD, bundled with Super Mario World — a combination that moved over 500,000 units in the first month. What followed was the fiercest console war the industry had ever seen. Sega positioned the Genesis as the cool, mature alternative. Nintendo countered with technical superiority and franchise power. The battle played out in schoolyards, magazine letters pages, and retail shelves throughout the early 1990s. Both companies benefited — the competition pushed game quality higher and expanded the overall market. The SNES ultimately outsold the Genesis globally, though Sega claimed the lead in North America for several years. The SNES was built around the Ricoh 5A22 CPU, a custom chip incorporating a WDC 65C816 core

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CpuRicoh 5A22 (WDC 65C816 core)
GpuNintendo S-PPU1 / S-PPU2
Ram128 KB + 64 KB VRAM
AudioSony SPC700, 8-channel ADPCM
Games1757
Colors32,768 palette (256 on-screen)
Rating8.4/10
Av OutputComposite, S-Video, RF
Cpu Speed3.58 MHz
Units Sold49.10 million
Generation4th Generation
Resolution256x224 to 512x448
Console TypeConsole
Launch Price99 USD
Media FormatCartridge
Release Date1990-Nov-21
Media Capacity2 Mbit to 48 Mbit
Controller Ports2

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