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Nintendo Virtual Boy

In the year before the release of the Virtual Boy, various rumours were spreading about a 32-bit console from Nintendo including one about a Virtual Reality console (see original concept here). On 15th November 1994, it became clear that this was Nintendo's Virtual Boy console when it was unveiled at the Shoshinkai Exhibition (Spaceworld \'94) in Tokyo, Japan. It was then released for sale in Japan on 21st July 1995 and in the US on 14th August 1995. The Virtual Boy was inspired by the experimentation that was occurring in the area of virtual reality around the mid-1990s (for example, Sega VR). It was designed by Gunpei Yokoi, the designer of Nintendo\'s very successful GameBoy and the Game & Watch series. He was able to achieve a 3D effect by projecting two separate images (one black and one r

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CpuNEC V810 (32-bit RISC)
GpuCustom VIP (Virtual Image Processor)
Ram1 MB DRAM + 512 KB VRAM
Audio16-bit stereo, 5 channels + 1 noise
Games22
Sound16-bit stereo sound, built-in stereo speakers
Colors4 shades of red (LED display)
Rating5.7/10
Av OutputIntegrated LED display (no TV output)
Cpu Speed20 MHz
Units Sold770,000
Generation4th Generation
Resolution384x224 per eye (stereoscopic)
Console TypeConsole
Launch Price79 USD
Media FormatCartridge
Release Date1995-Jul-21
Media Capacity512 KB to 2 MB
Controller Ports1 (extension port unused)

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