Nintendo Virtual Boy
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About
In the year before the release of the Virtual Boy, various rumours were spreading about a 32-bit console from Nintendo including one about a Virtual Reality console (see original concept here). On 15th November 1994, it became clear that this was Nintendo's Virtual Boy console when it was unveiled at the Shoshinkai Exhibition (Spaceworld \'94) in Tokyo, Japan. It was then released for sale in Japan on 21st July 1995 and in the US on 14th August 1995. The Virtual Boy was inspired by the experimentation that was occurring in the area of virtual reality around the mid-1990s (for example, Sega VR). It was designed by Gunpei Yokoi, the designer of Nintendo\'s very successful GameBoy and the Game & Watch series. He was able to achieve a 3D effect by projecting two separate images (one black and one r
Specifications
- Cpu
- NEC V810 (32-bit RISC)
- Gpu
- Custom VIP (Virtual Image Processor)
- Ram
- 1 MB DRAM + 512 KB VRAM
- Audio
- 16-bit stereo, 5 channels + 1 noise
- Games
- 22
- Sound
- 16-bit stereo sound, built-in stereo speakers
- Colors
- 4 shades of red (LED display)
- Rating
- 5.7/10
- Av Output
- Integrated LED display (no TV output)
- Cpu Speed
- 20 MHz
- Units Sold
- 770,000
- Generation
- 4th Generation
- Resolution
- 384x224 per eye (stereoscopic)
- Console Type
- Console
- Launch Price
- 79 USD
- Media Format
- Cartridge
- Release Date
- 1995-Jul-21
- Media Capacity
- 512 KB to 2 MB
- Controller Ports
- 1 (extension port unused)